3D World
View
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The Light slider allows you to change the light level on the layout, and a combo box located next to - the direction of light. These tools allow you to highlight dark or light areas located at different angles to the viewer.
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The 3D view area checkbox allows to hide 3D view areas of all cameras at once.
You can switch ON/OFF 3D view areas of separate cameras using the 3D View area button on the Toolbar of Graphics window.
To make a construction considered as an obstacle in the calculation of shadows of the 3D view areas in the 3D World :
To make a 3D model is considered as an obstacle in calculation of shadows of the view areas in the 3D World :
Calculation of shadows in the 3D World works independently on the calculation of shadows in the Graphics window and in complicated environment it works more roughly but much faster.
Accounting for 3D models as obstacles in the 3D World does not depend on the state of the checkbox Calculate shadows from 3D models in the Options box. Using this checkbox it is convenient to disable calculation of shadows from 3D models only in the Graphics window, where this calculation requires a lot of resources, but leave the calculation of shadows from 3D models in the 3D World.
3D models of view areas can be exported to *.dxf or *.dae file. The *.dxf and *.dae files can be imported by many 3D design software, for example SketchUP.
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Faces of 3D view areas and the coverage are built taking into account shadows from surrounding objects. Automatic calculation of shadows can't be disabled, but it is performed only for the active camera when the 3D World window is open. For other cameras shadows are displayed from memory, in the form when this camera was active and the 3D World window was open.
Click this button launches procedure of recalculating 3D view areas of all cameras on the current layout in the 3D World. During the procedure all cameras are activated sequentially.
The button is duplicated in the upper left corner of the 3D World window.
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Using the Transparence combo box you can change transparence of 3D view area faces and active camera coverage. 3D view area of the active camera has lower transparency (highlighted by color strength).
See also: Transparence in the Graphics window.
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The Coverage checkbox allows to switch ON/OFF displaying camera coverage on surrounding objects.
Automatic shading calculation can not be disabled, but it is carried out only for the active camera. For other cameras, shades are displayed from memory, in the state when this camera was active. If the scene for any camera has changed, or a new camera is received by pasting, then activate this camera to update the shading.
To recalculate shading for all cameras on the current layout, use the Recalc button.
To make a 3D model is considered as an obstacle in calculation of the coverage in the 3D World :
Accounting for 3D models as obstacles in the 3D World does not depend on the state of the checkbox Calculate shadows from 3D models in the Options box.
Calculation of coverage in the 3D World works independently on the calculation of shadows in the Graphics window and in complicated environment it works more roughly but much faster.
You can adjust transparence of the coverage, resolution of coverage calculation and adjust deleting inner faces formed in the view area by obstacles.
3D models of the coverage can be exported to *.dxf or *.dae file. The *.dxf and *.dae files can be imported by many 3D design software, for example SketchUP.
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In the box, you can select the resolution of the camera coverage calculation. The higher the resolution is, the more accurate the calculation, but the more time is needed to redraw image in the 3D World.
Coverage calculations in the Dome mode requires a lot of computing resources. To increase speed of image refresh, reduce the Resolution of calculating the coverage.
When you export the coverage to *.dxf or *.dae file, it is recommended to set the minimum required resolution to make the file of low size and its processing takes less time.
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Shading from obstacles forms new internal faces (see Fig.) The inner faces in most cases spoil the view of the camera coverage.
By changing the parameter in the combo box, you can adjust the removal of inner faces with minimum loss of coverage. The smaller the value in the box, the more fully the inner faces is removed, but the more parts of real coverage can be removed together with them. The more the parameter is, the less carefully the inner faces is removed. If you choose leave, then the inner faces will not be deleted.
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Cameras, Illuminators, Camera names, Grid, Background, Texture
These checkboxes allow to show/hide Cameras, Illuminators, Camera names, Grid, Background in the 3D World.
Font of camera names can be changed in the Options box.
The Texture checkbox allows you to disable texture of 3D models with textures. Disabling texture increases the speed of redrawing complex 3D models and hides an excessive amount of detail, allowing you to concentrate on the 3D model geometry.
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On the panel you can switch ON/OF displaying ground surface. You can set color, height relative to the zero ground. If the Active camera checkbox is checked, then height of the ground is kept equal to the base height of the active camera.
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